A team of researchers has developed a generative AI engine that can create coherent, immersive video-game worlds that respond to player inputs. The engine, called WHAM, was trained on 500,000 anonymized game sessions of the online multiplayer game Bleeding Edge and can generate a range of gameplay slices while maintaining consistency with the original game’s rules and physics. This breakthrough has the potential to revolutionize the video game industry, enabling developers to create fresh and engaging game worlds with unprecedented ease.
Forecast for 6 months: Within the next six months, we expect to see the first commercial applications of WHAM in the video game industry, with several major game developers announcing their plans to integrate the AI engine into their upcoming titles. This will lead to a surge in the development of new and innovative game worlds, further blurring the lines between reality and fantasy.
Forecast for 1 year: By the end of the year, WHAM will have become a standard tool in the video game industry, with many top developers using it to create immersive and engaging game worlds. We also expect to see the emergence of new business models, such as AI-generated game content, which will disrupt the traditional game development process.
Forecast for 5 years: Within the next five years, WHAM will have transformed the video game industry, enabling the creation of entirely new types of games that were previously unimaginable. We expect to see the rise of AI-generated game worlds that are indistinguishable from reality, revolutionizing the way we experience entertainment.
Forecast for 10 years: By the end of the decade, WHAM will have become a ubiquitous technology, with applications extending far beyond the video game industry. We expect to see the emergence of new forms of entertainment, such as AI-generated virtual reality experiences, which will redefine the way we interact with technology.